![]() Li'l Sparky didn't get that.īesides that, Watt's just a boring character. Yeah, Bob-omb more often than not get treated the same way, but at least we had a canon Mario game in 64 establishing that some Bob-ombs possessed their own personality before Paper Mario introduced one. Even the mainline Mario games don't really care for Li'l Sparky, and its big brother the Hothead, anymore, as they've been pretty much absent except from being thrown into Super Princess Peach (which seemed to use a lot of at the time discarded enemies), and of course the Hothead appearing in Super Smash Brothers, where it's treated as a brainless item and not a living creature. Yeah, it has eyes, but what in the Mario World doesn't? To me, the Li'l Sparky are more or less like the Mushroom or Fire Flowers, it'd be weird as fuck to one into one of those that was an individual and talked, and thus Watt put me off. The enemy Watt was based off of "Li'l Sparky" is one of those enemies that's less an enemy, and more an obstacle. ![]() And Watt falls into the latter category for me. Now, I don't have a problem with them digging deep into the Mario Bestiary to use some obscure choices, that's something I'd like to see more of, but there's a big difference from "cool and obscure", to "lame and obscure". Ttyd pit of 100 trials series#It's the type of character you'd usually expect a series to save for a sequel, once they've exhausted all the big names and had the elbow-room to get creative. The problem I have with Watt is, well, it was quite a left-field choice to use for a Partner straight out of the gate in the first game. How many people, without looking, can name what species Watt is? Choose one character from Paper Mario 64, and one from Paper Mario The Thousand Year Door. ![]() To me, Paper Mario is no different, and this is a chance to get a bit negative towards these great games for once and talk about the Partners that rubbed us the wrong way.Ĭriteria can be from a design standpoint or gameplay standpoint, or both. ![]() There's always that one party member you either don't care for, don't use, or flat out consider a waste of space. Now, this wasn't entirely new.we had Koopa in Super Mario Kart, and Mario Tennis which came out a bit before Mario Kart did this as well, but to actually have the enemies be unique characters with personalities was definitely a stand-out, and something that was sorely missed in the recent two Paper Marios.but that's for another time and thread.īut, being an RPG, it's unlikely you'll actually like all the party members, or use them to an equal amount. One of the biggest draws of Paper Mario was that for the first time in Mario history, many minor foes were finally given playable status after years of serving as mooks designed to get killed. ![]()
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